I bridge physical and virtual dimensions using Augmented Reality, WebXR, Apple Vision Pro, and real-time interactive audio visualizers.
Real-time spatial mesh renderer & volumetric video streaming core.
Bridging human computer interaction, generative AI, and spatial computing to build fluid, intuitive digital experiences.
Specializing in VisionOS, Unity, and Unreal Engine 5. Designing hand-tracked interfaces, spatial anchors, and persistence layers for immersive headsets.
Integrating spatial audio DSP, WebAudio API, and real-time computer vision (MediaPipe, OpenCV) for responsive environment synthesis.
Pushing the boundaries of browser-based 3D with Three.js, WebGL, and WebGPU to deliver zero-friction augmented reality without app downloads.
Spatial sound sculpting interface for Apple Vision Pro. Sculpt 3D audio synthesis clouds with gesture controls.
High-performance WebGL sandbox renderer running 60fps across mobile browsers with multiplayer WebRTC sync.
Real-time hand gesture tracking turning human motion into generative MIDI patterns and reactive visuals.
Enterprise VR training simulator built with UE5 Blueprints and photogrammetry digital twins.
Compute shader particle simulation capable of rendering 1,000,000 live interactive particles in browser.
Binaural 3D spatial audio visualizer supporting HRTF filters and dynamic occlusion mapping.